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Multi-thread auto_ptr

So, last time I talked a bit about lock-free data structures. Here’s the second part, as promised.

I’m not going to go into great detail on the topic (unless people seem interested), and there’s plenty of other pages and sites dedicated to it. But I just wanted to share this little class I made. I […]

AppDomains and unmanaged callbacks, redux

Quite a while back, I posted an article about getting native callbacks to work across AppDomains. Since then, I’ve gotten quite a few comments with varying levels of confusion, and seen a few implementations that appear to have missed something along the way. So I thought it’d be a good idea to post a clarification.


Hidden natives

Continuing on the theme of mixing managed and native code from my last programming post, here’s another issue I ran into at about the same time…

Normally, you’re writing managed code as an interop layer to hide the native code away from the managed world, so it’s only used with private visibility. Sometimes, however, you […]

Unmanaged callbacks across AppDomains

In one of the projects I’m working on I hit a fairly nasty problem involving (as might be obvious from the title) both AppDomains and unmanaged code calling back into managed code. But first, a little background.

It all started with an unmanaged C++ class library. We’ve been using it for a while from other […]